using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace MapEngine
{
    public struct TileDef
    {
        public Point Coords;
        public TileMaterial Material;
        public string Name;

        public TileDef(string name, Point coord, TileMaterial material)
        {
            this.Coords = coord;
            this.Material = material;
            this.Name = name;
        }
    }

    public enum TileMaterial
    {
        Floor, Wall, Water, Fire, Ice, Glue, Hole
    }
}
